A single part-time artist created all the art, assisted by a programmer, who also did all the voice-overs as well. One was a college intern, for another it was his first project, and the lead only had one other game to his credit. The entire game was developed by three relatively inexperienced programmers. However, by pushing for more realism and an added map view, the programmers managed to convince the company owner to allow a more simulation-oriented title, but were given no more time to do so, as the game needed to be released by the start of the deer hunting season. Surprisingly enough, the original concept of the game was simply an arcade-style shooting gallery in which the hunter couldn't even move around in a map view. The game was expected to be a throw-away, bargain-bin type title.
Originally called Deer Hunt, Deer Hunter was conceived by a Wal-Mart buyer, and was contracted to Sunstorm by WizardWorks.